A Stressful Day
You're late to work, you forgot to charge your phone... could this day get any worse?
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Dodge stressful thoughts and stockings-staining puddles in this funky little bullet hell game. Try to keep your stress back by chugging tea like any proper Brit, or chain-smoking like you mean it. Anything to keep the incoming meltdown at bay.
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This game is part of the Greenwich Game Jam that happened in March 2024. I was in a team of Six and we made this game within 48 hours.
(The Menu, I designed the title, the buttons and the background)
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My Involvement
I am credited as one of the two Narrative Designer and one of the three Artist for this game.
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At the start, I was more focused on the narrative side, coming up with the story and collaborating with Ryn to consider the context in the levels and the dialogue that can be used against the player.
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once I written the dialogue and completed the narrative side, I notice that the team's artist is focusing on one big 2D asset, to speed up the art process, I taken up in making the smaller assets to make the game look more appealing.
(Stress relievers items above,
Stress Bar and Timer box UI below.)
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For the art side, I am responsible for designing:
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The Title Screen (as well as coming up with the name of our game)
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Menu background
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Menu buttons
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The Stress Meter bar on the UI
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Timer box on the UI
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items to relieve stress (Tea, Cigarettes, Vodka)
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Puddles to avoid.
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Game Over screen
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All these assets were designed in a pixel art style and used only the colours for our colour palette.
(Early design for the UI when we were considering the gameplay idea and what the player will see when they play the game.)