
Cryne City
A short First-Person Shooter game taking place in an crime-filled American city of Cryne in 1931​.
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This game was made as part of the PS1 Jam where the main aim is to make the game appear as though it came out of the PlayStation 1, with the theme 'Outlaw' as a bonus idea. I worked on this game in a team of 4 and it taken us 10 days to make the game.

My Involvement
I was credited as a Writer, 2D Artist and Programmer in the making of this game.
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In addition, I was involved with the game design and planned and draw up levels for my programmer to use to craft the design of the level.
Originally, the game was supposed to have 3 levels and a whole story that involves Officer Lowkey and Rookie Malloy. However, due to development being slow, I ended up scoping the design and ended up with 1 level and an open-and-close story.
Original idea
During Development, the idea of a 'Mafia' game had a story and more levels. what was planned was a 3-level story where Officer Lowkey tried to get the new recruit, Malloy killed by going to dangerous places to stop crime.
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The idea that there would be 3 levels that have the same gameplay loop, we planned for:
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​Hideout Bar
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Bank Robbery
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Shipment warehouse
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We also had other ideas, such as spawning doors, a proper boss fight area, doors that open and more story. but we realised that our ideas were out of scope and had to cut it down to a 1 level game if we were going to meet the Deadline.​
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(Level design I drew up for the Hideout level, second draft)

(Level design for the second Bank level, which had 2 floors)

(Level design for the third warehouse docks level.)
Original idea








If you want to look at what could have been, here is a document of the dialogue script, from start to end:
(Right image: Unused cutscene of Lowkey driving to the Warehouse at the start of the third level)
For my part of the game project, I was focused on the story and cutscenes of the game.
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for the idea, we ended with the idea of the police officers doing a joke to a new rookie that could kill them by sending them to a criminal hideout all by themselves. the relationship between Lowkey and Malloy is the result.
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For Dialogue, I both written and scripted the functions of the dialogue using a script that I used for another project, I also recorded myself making the sound noise for when the next line comes.
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For Lowkey, I made a design of a 1930s American police officer while giving him a more unique look so he would stand out. I created 8 sprites for different expressions.
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