When I'm Gone...
When I’m Gone… is a 2D side-scrolling horror game, where you play as a girl in an abandoned school, trapped inside with a monster lurking in every hallway, with the only way out to escape, the girl has to reach to the roof so she can be free.
There is, however, deeper meaning in this school, reflections and messages drove her to her breaking point.
There is only one option…
Itch.io Link:
Behind the Scenes
This game was designed by Jay Miles. He made When I’m Gone… during his second year on a Games Development course at the University of East London.
This was my first fully developed game using the Unity Engine and gain an understanding of C# scripting.
In fear of using external assets, I decided to make my own assets, everything visual is originally made for this game.
In the end, I was very proud of this game, demonstrating a great step in how far he came in game development.